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AI Insights · Timothy · October 2024

Top 5 Slime Games on iOS in Romania, Q3 2024

Discover the performance trends of the top slime games on iOS in Romania during Q3 2024, showcasing download, revenue, and active user patterns.

Top 5 Slime Games on iOS in Romania, Q3 2024

In the third quarter of 2024, the slime games category saw interesting trends on the iOS platform in Romania. Here's a closer look at how the top five slime games performed during this period, based on Sensor Tower data.

Super Slime Simulator by Dramaton LTD experienced a notable increase in revenue, starting with modest earnings that surged to a peak of approximately $198 in the week of September 9. However, downloads exhibited a downward trend, reducing from 228 in early July to 104 by the end of September. Weekly active users also showed a gradual decline, starting from 767 in early July and ending at 514 by the close of the quarter.

My Talking Slimy: Super Cat 3D from Pixeland LLC showed a varied financial performance, with revenue peaking at $119 in the week of August 19 before decreasing to $46 by the end of September. Downloads saw a decline over the quarter, dropping from 99 at the start to just 24 by the end, while weekly active users maintained a relatively stable presence, fluctuating around the 300-mark throughout the quarter.

World of Slime Simulator Games, published by Solid Apps INC, had a consistent revenue stream with minor fluctuations, peaking at $59 in early September. However, its download numbers were quite low, starting at 12 in early July and ending with 9 in late September, indicating a challenging period for user acquisition.

Goo: Slime simulator, ASMR by Exomind LTD maintained a steady revenue flow, with weekly earnings hovering around $24 to $33. However, the app did not record any downloads or active users throughout the quarter, suggesting a focus on monetizing existing users rather than expanding its user base.

Super Slime - Black Hole Game from Supercent, Inc. showed promising download numbers, especially in July, with a peak of 477 in early August. Revenue was inconsistent, with a notable peak of $70 in the final week of September. The app also maintained a strong active user base, starting with 3.5K in early July and closing the quarter with just under 3.2K.

For more detailed insights into these trends, visit Sensor Tower, the trusted source for app market data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024